
Behind the scenes · · 2 min read
You told us, we fixed it: November 2026
Our November player feedback fixes begin with a simple question: when you have seen the bus tour's stops, how do you stop touring and enjoy the place you are in? The route already kept your stamps, but its guide continued offering another hop. That made a finished loop look unfinished, especially on a small phone.
This round makes that choice clearer in Malta Living. It keeps the existing tour and its rewards, while giving you a visible way to leave the guide and explore.

A finish you can recognise
The hop-on tour has seven required stops. Once the server confirms you have visited them, the guide identifies the loop as complete. Choose Finish tour & explore to put the guide away, or Keep riding. Another lap is a choice you make, rather than the only next button you can find.
The completed state follows the saved tour result. Returning to a familiar stop does not create another required stop, and opening the guide again does not award another completion. The route and the reward rules still decide what you have earned.
Stop for a while
You can also end tour guidance at a stop before finishing the loop. This puts the guide away so you can spend time at that place. It does not throw away stamps you have already collected, restart your story, or refund a used ticket.
A resume control lets you return to the guide while that day's tour remains available. Your choice to put the guide away is remembered on this device for that life and Malta day. Travel already underway still finishes normally: ending guidance is not a shortcut out of a journey.
Try something where you arrive
Each stop can offer an activity that is available there. The suggestion shows the activity and its normal price before you tap. Tapping it starts that existing activity through its usual controls and server checks. If there is no suitable activity available, the guide does not invent one or send you to a closed action.
These suggestions are optional. A bus story's written requirements still determine its progress; taking an optional detour does not silently add another condition to your reward. You can ride, pause, try an activity, and return to the route in the order that suits your day.
This follows the practical idea behind W3C's guidance on clear steps: show where someone is in a task and make the next choice understandable.
Keep telling us what gets in the way
Reports about a button, a missing explanation or a journey that feels unfinished help us find the parts that interrupt play. You can read how feedback becomes work in ideas, bugs and the roadmap, or check the daily missions and stories guide before your next outing. Then play Malta Living and take the day at your own pace.
Questions people ask
Does ending the tour guide erase my stamps?
No. Stamps remain saved. Ending guidance puts its card away; it does not undo completed stops.
Must I do the suggested activity at every stop?
No. Suggestions are optional. Follow the requirements of your chosen story when you want to advance it.
Can I keep riding after the loop is complete?
Yes. Choose to keep riding. The existing ticket, route and reward rules still apply.


