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A skater practising an ollie over a box, with the marina behind and a skateboard under their feet

Guides · · 5 min read

Line targets: one aim for your next skate

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Line practice targets give your next skate one clear aim. You might want to finish the round, land an ollie, or put together a line without a bail. Choose that aim before you start, use the familiar course, then see what the accepted result says. You can keep practising the same target or simply skate as usual.

This arrives with the existing Msida Skatepark skating game. The in-game park’s scheduled opening remains Monday 2 November at 18:00 Malta time. Its normal founders’ hour and access checks still apply. A target does not open the gate early, give you a board, or change who can enter. Until the park opens, its coming-soon card remains the way to see what is planned.

A Line round with one next action, the blue timing band at the board, and a labelled contact marker on the approaching object

Start with one thing

When you open Line from Skate the bowl or Grind the rails, Just skate is selected. It is still the ordinary game. If you want a little direction, tap Try a target and choose a tile. There is no ladder to unlock before you can choose one.

Finish the line is the gentle starting point. Play through the round and wait for its accepted result. Land an ollie asks for an ollie during that round. Clean line combines landing an ollie with finishing without a bail. These are practice goals drawn from the existing game’s results, rather than another scoring system to learn.

Pick the one that would make your next attempt satisfying. You do not have to choose the hardest goal, and you do not lose access to ordinary skating when you try one.

Keep your thumb on the course

The round still lasts 45 seconds, and you roll by yourself. Before starting, a small box, line and board example shows what the first tap means. Tap anywhere in the course when the middle of the approaching object reaches the blue line at your board. You do not have to hit the small object with your thumb.

While you roll, the next object has a labelled contact marker. Boxes, benches, stairs and cones all use the same tap. Wait while the marker approaches the blue band, then follow TAP NOW. A tap far ahead of the object does not queue a jump for later. If that happens, the course explains that it was too soon and reminds you when to try again. Missing an object gives a short local explanation while you pick up your board.

Your Skating level still decides which other tricks are available. At a rail, start holding when its front marker reaches the band. Keep your finger down along the rail, then lift it when the end marker reaches the band and LET GO NOW appears. Letting go before the end after a longer hold explains the bail; a quick tap keeps the original harmless hop. At a bowl lip, swipe down as its marker reaches the band. Once kickflips unlock, flick up just after an ollie. The course teaches the relevant action as it becomes useful, rather than asking a new skater to remember every gesture at once.

The blue band follows the game’s existing good-timing window; its centre line helps you aim for the more precise moment. These cues do not widen a window or change a score. How to skate · this week opens the full trick list, keyboard controls and weekly board. The larger course stays clear while you play, and the selected practice aim remains above it.

Read the result, then choose your next go

Line checks the round before showing a target result. A landed ollie is shown from that accepted result. Local course coaching helps with the next gesture, but it does not prove the final target. If there was no accepted ollie, the result says so and reminds you to watch the marker. If a clean-line attempt included a bail, the result reports that accepted count; it does not invent a timing diagnosis for the whole round.

Sometimes the score comes back without enough detail to check the target, such as when recovering an earlier finish. The game then says Target unverified. If the connection interrupted the finish itself, Check this attempt checks the same run again. A connection problem does not become a target win.

Try this target again takes you back to ready with that goal selected. Tap Start Line when you want to play. You can choose another target or go back to Just skate instead. During a target round, Back to the park leaves the unfinished attempt without submitting a finish. It does not promise a completed result or a reward.

Practice fits around the rest of your day

Targets add no score bonus, extra reward or extra time. The ordinary board requirement, skill learning, needs and weekly score rules continue to apply. If you are working through daily missions, a target does not replace their own conditions. It is simply a way to focus an ordinary skate.

For something different afterwards, there are more games to play in Malta Living. The park is one part of the wider Malta life simulator, where a short practice session can sit beside work, a trip or time with friends. For the town beyond the game, the Msida Local Council’s account of its history describes its fishing roots and how it grew.

Play Malta Living free and choose your next aim when the skatepark opens.

Questions people ask

Can I still play Line without a target?

Yes. Just skate is the default, and it keeps the ordinary Line game available.

Does a clean-line target give a reward bonus?

No. Targets add no reward, score bonus or extra time. The ordinary game’s result still applies.

Why does my Line target say unverified?

The returned result did not contain enough accepted replay detail to prove the target. The game keeps the confirmed score visible and does not guess the missing facts.

Will targets let me enter the skatepark before opening?

No. The park’s scheduled opening and normal entry rules stay in place.